Logo

Cg Programming

Small book cover: Cg Programming

Cg Programming

Publisher: Wikibooks

Description:
Nvidia's programming language Cg (C for graphics) is one of several commonly used shading languages for real-time rendering (other examples are Direct3D's HLSL and OpenGL's GLSL). These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit), i.e. the processor of the graphics system of a computer - as opposed to the CPU (central processing unit) of a computer.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Blender 3D: Noob to ProBlender 3D: Noob to Pro
- Wikibooks
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
(22003 views)
Book cover: Magic Ink: Information Software and the Graphical InterfaceMagic Ink: Information Software and the Graphical Interface
by - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
(8528 views)
Book cover: Physically Based Rendering: From Theory to ImplementationPhysically Based Rendering: From Theory to Implementation
by - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(1401 views)
Book cover: Simulating Humans: Computer Graphics Animation and ControlSimulating Humans: Computer Graphics Animation and Control
by - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(16999 views)