Publisher: Wikibooks 2013
Nvidia's programming language Cg (C for graphics) is one of several commonly used shading languages for real-time rendering (other examples are Direct3D's HLSL and OpenGL's GLSL). These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit), i.e. the processor of the graphics system of a computer - as opposed to the CPU (central processing unit) of a computer.
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This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
by Bret Victor - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
by Matt Pharr, Wenzel Jakob, Greg Humphreys - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.