Logo

Game Programming by Penn Wu

Small book cover: Game Programming

Game Programming
by

Publisher: Global Text Project
Number of pages: 312

Description:
These lecture notes are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

Download or read it online for free here:
Download link
(2.2MB, PDF)

Similar books

Book cover: Blender 3D: Noob to ProBlender 3D: Noob to Pro
- Wikibooks
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
(33018 views)
Book cover: So you want to be a  Computer Game Developer?So you want to be a Computer Game Developer?
by - Fastgraph
If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job.
(17408 views)
Book cover: BlitzMaxBlitzMax
- Wikibooks
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
(17713 views)
Book cover: Scratch Programming PlaygroundScratch Programming Playground
by - No Starch Press
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
(8922 views)