by Penn Wu
Publisher: Global Text Project 2014
Number of pages: 312
These lecture notes are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.
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by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
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Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created ...
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A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
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The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.