Game Programming Patterns
by Bob Nystrom
Publisher: gameprogrammingpatterns.com 2013
Description:
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
Download or read it online for free here:
Read online
(online html)
Similar books
Michael Abrash's Graphics Programming Black Book
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(24208 views)
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(24208 views)
Coding with Minecraft
by Al Sweigart - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(6851 views)
by Al Sweigart - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(6851 views)
HTML5 Shoot 'em Up in an Afternoon
by Bryan Bibat
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(5366 views)
by Bryan Bibat
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(5366 views)
The Linux Gamers' HOWTO
by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
(20349 views)
by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
(20349 views)