Logo

Game Programming Patterns by Bob Nystrom

Small book cover: Game Programming Patterns

Game Programming Patterns
by

Publisher: gameprogrammingpatterns.com

Description:
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(24208 views)
Book cover: Coding with MinecraftCoding with Minecraft
by - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(6851 views)
Book cover: HTML5 Shoot 'em Up in an AfternoonHTML5 Shoot 'em Up in an Afternoon
by
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(5366 views)
Book cover: The Linux Gamers' HOWTOThe Linux Gamers' HOWTO
by
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
(20349 views)