Michael Abrash's Graphics Programming Black Book
by Michael Abrash
Publisher: Coriolis Group Books 2001
ISBN/ASIN: 1576101746
ISBN-13: 9781576101742
Number of pages: 1342
Description:
This is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book is out-of-date by now, the reader can see some of the author's tendencies: -a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. The last few chapters explore the technology behind the popular Doom and Quake 3-D games by id Corporation. Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning trees are explained. This book is clearly targeted at game developers and serious assembly language programmers.
Download or read it online for free here:
Download link
(multiple formats)
Similar books
Learn Computer Graphics From Scratch- Scratchapixel
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
(8951 views)
Pixel Shaders: An Interactive Introduction to Graphics Programmingby Toby Schachman - pixelshaders.com
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.
(12180 views)
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphicsby Randima Fernando, Mark J. Kilgard - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.
(18562 views)
Encyclopedia of Graphics File Formatsby James D. Murray, William vanRyper - O'Reilly
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes information on nearly 100 file formats.
(22356 views)