Getting Started with the Java 3D API
by Dennis J. Bouvier
Publisher: Sun Microsystems, Inc. 1999
Number of pages: 273
The Java 3D API is a hierarchy of Java classes which serve as the interface to a sophisticated three-dimensional graphics and sound rendering system. Despite all of this functionality, the API is straightforward to use. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
Download or read it online for free here:
(multiple PDF files)
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Jacob Marner
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.