e-books in Java Graphics, Sound & Game Programming category
![Book cover: 3D Game Development with LWJGL 3](images/11503.jpg)
by Antonio Hernandez Bejarano - GitBook , 2017
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
(8841 views)
![Book cover: Java Swing Tutorial](images/8822.jpg)
by Jan Bodnar - ZetCode , 2011
Swing library is an official Java GUI toolkit released by Sun Microsystems. It is used to create Graphical user interfaces with Java. This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers.
(17553 views)
![Book cover: Free Java Book](images/6872.jpg)
by Daniel L. Schuster - Western State College , 2011
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
(13279 views)
![Book cover: Pro Java 6 3D Game Development](images/5201.jpg)
by Andrew Davison - Apress , 2007
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
(19678 views)
![Book cover: Killer Game Programming in Java](images/3985.jpg)
by Andrew Davison - O'Reilly Media , 2009
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
(21670 views)
![Book cover: The Java Game Development Tutorial](images/3870.jpg)
by Fabian Birzele - Java Cooperation , 2004
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
(25705 views)
![Book cover: Java: Graphical User Interfaces](images/3137.jpg)
by David Etheridge - BookBoon , 2009
This introductory book is the third part of the 'Java'-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
(19354 views)
![Book cover: Java Speech API Programmer's Guide](images/blank.gif)
- Sun Microsystems, Inc. , 1998
Java Speech API Programmer's Guide is an introduction to speech technology and to the development of effective speech applications using the Java Speech API. An understanding of the Java programming language and the core Java APIs is assumed.
(16978 views)
![Book cover: Java Sound Programmer Guide](images/blank.gif)
- Sun Microsystems, Inc. , 2002
A conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
(18756 views)
![Book cover: Getting Started with the Java 3D API](images/1984.jpg)
by Dennis J. Bouvier - Sun Microsystems, Inc. , 1999
The Java 3D API is a hierarchy of Java classes for a sophisticated three-dimensional graphics and sound rendering system. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
(18761 views)
![Book cover: The Java Game Programming Tutorial](images/1934.jpg)
by Garry Morse , 1997
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
(20467 views)
![Book cover: Programming in Java Advanced Imaging](images/1839.jpg)
- Sun Microsystems, Inc. , 1999
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.
(20139 views)
![Book cover: Evaluating Java for Game Development](images/blank.gif)
by Jacob Marner , 2002
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.
(18009 views)
![Book cover: Building Java Programs](images/328.jpg)
by Stuart Reges, Marty Stepp - Pearson , 2016
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
(20787 views)