Logo

Pangea Software's Ultimate Game Programming Guide for Mac OS X

Large book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS X

Pangea Software's Ultimate Game Programming Guide for Mac OS X
by

Publisher: Pangea Software, Inc
ISBN/ASIN: 0976150506
ISBN-13: 9780976150503
Number of pages: 288

Description:
Brian Greenstone reveals his Mac programming secrets in this must-have book for any aspiring game programmer. The text covers all of the nuances of various Mac OS technologies such as the OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection of games, marketing and sales strategies for self-publishers.

Home page url

Download or read it online for free here:
Download link
(41MB, ZIP/PDF)

Similar books

Book cover: Cross-Platform Game Programming with gameplay3dCross-Platform Game Programming with gameplay3d
- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(15055 views)
Book cover: Strategy Game ProgrammingStrategy Game Programming
by
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
(17844 views)
Book cover: Creating a Simple 3D Game with XNACreating a Simple 3D Game with XNA
- Wikibooks
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
(17901 views)
Book cover: The Java Game Development TutorialThe Java Game Development Tutorial
by - Java Cooperation
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
(25342 views)