3D Game Development with LWJGL 3
by Antonio Hernandez Bejarano
Publisher: GitBook 2017
Number of pages: 344
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.
Home page url
Download or read it online for free here:
by Penn Wu - Global Text Project
These notes are designed to help students learn fundamental principles that apply to game programming regardless of the language used. These principles include gathering input from users, processing game data and rendering game objects to the screen.
by Ning Gu, Mary Lou Maher - Walter de Gruyter & Co.
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created ...
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.