Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Paul Brna
These notes are designed for undergraduate students who have some programming experience. The function of the text is to provide students studying Artificial Intelligence with an intensive introduction to Prolog, there is a slight bias towards AI.
by Attila Csenki - BookBoon
In this volume the author discusses some areas where Prolog can be fruitfully employed. The book comprises four chapters: Enigma 1225: Rows are Columns; Blind Search; Informed Search; Text Processing. There are 54 exercises in this book.
by F. C. N. Pereira, S. M. Shieber - Center for the Study of Language
A concise introduction to logic programming and the logic-programming language Prolog both as vehicles for understanding elementary computational linguistics and as tools for implementing the basic components of natural-language-processing systems.
by J. R. Fisher - California State Polytechnic University, Pomona
Prolog is a logical and a declarative programming language. This tutorial is intended to help learn the essential, basic concepts of Prolog. The sample programs have been chosen to promote the use of Prolog in an artificial intelligence course.