Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by James Hein - Portland State University
Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.
by Attila Csenki - BookBoon
In this volume the author discusses some areas where Prolog can be fruitfully employed. The book comprises four chapters: Enigma 1225: Rows are Columns; Blind Search; Informed Search; Text Processing. There are 54 exercises in this book.
by Patrick Blackburn, Kristina Striegnitz - Union College
Contents: Finite State Automata; Finite State Parsers and Transducers; Finite State Methods in Natural Language Processing; Recursive Transition Networks (RTNs); RTN transducers and ATNs; Definite Clause Grammars; Bottom Up, Top Down Parsing; etc.
by Bart Demoen, Phuong-Lan Nguyen, Tom Schrijvers, Remko Troncon
This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.