Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Leon S. Sterling, Ehud Y. Shapiro - The MIT Press
Hitherto, knowledge of how to use Prolog for serious programming has largely been communicated by word of mouth. This textbook sets down and explains for the first time in an accessible form the deeper principles and techniques of Prolog programming.
by James Hein - Portland State University
Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.
by Paul Brna
These notes are designed for undergraduate students who have some programming experience. The function of the text is to provide students studying Artificial Intelligence with an intensive introduction to Prolog, there is a slight bias towards AI.
by Patrick Blackburn, Johan Bos, Kristina Striegnitz - College Publications
One of the most popular introductions to Prolog, an introduction prized for its clarity and down-to-earth approach. It is widely used as a textbook at university departments around the world, and even more widely used for self study.