Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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by Dave Kuhlman
This document contains discussions of several advanced topics that are of interest to Python programmers: regular expressions, unit tests, extending and embedding Python, parsing, GUI applications, guidance on packages and modules.
by Hannes Röst, et al. - Wikibooks
This book describes Python, an open-source general-purpose interpreted programming language, available for all Platforms. Python is a high-level, structured programming language that can be used for a wide variety of programming tasks.
by Kristian Rother - GitBook
This is a tutorial for novice programmers, it works best if you follow the exercises step by step. If you are fluent in any programming language, this might be very easy for you. It contains little material on the higher abstraction levels in Python.
by Jake VanderPlas - O'Reilly Media
The book introduces the core libraries essential for working with data in Python: particularly IPython, NumPy, Pandas, Matplotlib, Scikit-Learn, etc. Familiarity with Python as a language is assumed. The book was written and tested with Python 3.5.