Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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by Jeffrey Elkner, at al.
The goal of this book is twofold: to teach you how to program in Python; and to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science.
by EuroScipy tutorial team
Teaching material on the scientific Python ecosystem, a quick introduction to central tools and techniques. The different chapters each correspond to a 1 to 2 hours course with increasing level of expertise, from beginner to expert.
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