Killer Game Programming in Java
by Andrew Davison
Publisher: O'Reilly Media 2009
ISBN/ASIN: 0596007302
Description:
This book is for people who already know the basics of Java. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
Download or read it online for free here:
Read online
(online html)
Similar books
Artificial Intelligence and Gamesby Georgios N. Yannakakis, Julian Togelius - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(10726 views)
Learning to Draw Basic Graphics in C++by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(21582 views)
Cross-Platform Game Programming with gameplay3d- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(16681 views)
Game Programmingby Penn Wu - Global Text Project
These notes are designed to help students learn fundamental principles that apply to game programming regardless of the language used. These principles include gathering input from users, processing game data and rendering game objects to the screen.
(16262 views)