The Linux Gamers' HOWTO
by Peter Jay Salzman, Frederic Delanoy
Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they're not.
Home page url
Download or read it online for free here:
by Peter Harrison - Prentice Hall
This book provides instructions on how to configure the most popular Linux back office applications. To avoid confusion between the many flavors of Linux, this book exclusively uses the command line to illustrate the tasks needed to be done.
by D. Cantrell, L. Johnson, A. Hicks, C. Lumens - FreeBSD Mall
This Book in designed to get you started with Slackware Linux operating system. It`s not meant to cover every single aspect of the distribution, but rather to show what it is capable of and give you a basic working knowledge of the system.
by Hank Dietz - The Aggregate
This document discusses the basic approaches to parallel processing available to Linux users: SMP Linux systems, clusters of networked Linux systems, parallel execution using multimedia instructions, and attached processors hosted by a Linux system.
by Andries Brouwer
This text covers the kernel source, user space and the libc interface, system calls, signals, file names and files, filesystems, Linux virtual file system, memory, processes, character devices, asynchronous events, sysfs and kobjects, security.