Publisher: Wikibooks 2011
Arimaa is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. Inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue, Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son Aamir to understand.
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by Jake Magnum - Smashwords
This guide fully explains the rules of the game so that they can be understood by complete beginners. The guide also discusses various cribbage concepts, from the most basic tips to complex strategies that will improve the skills of many players.
by Greg Costikyan, Drew Davidson
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire...
- Lea and Blanchard
A collection of experiments in various branches of science, including acoustics, electricity, magnetism, arithmetic, hydraulics, mechanics, chemistry, hydrostatics, optics, the air-pump, all the popular tricks and changes of the cards, etc.
by Richard A. Proctor - Longmans, Green, and Co.
This book contains a discussion of the laws of luck, coincidences, wagers, lotteries and the fallacies of gambling, notes on poker and martingales, explaining in detail the law of probability, the types of gambling, classification of gamblers, etc.