Chance and Luck
by Richard A. Proctor
Publisher: Longmans, Green, and Co. 1887
Number of pages: 164
This book contains a discussion of the laws of luck, coincidences, wagers, lotteries and the fallacies of gambling, with notes on poker and martingales, explaining in detail the law of probability, the types of gambling, the classification of gamblers, their belief, fallacies and superstitions about luck in the chance games.
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by John Jackson - Longman
Rational amusement for winter evenings, or, a collection of above 200 curious and interesting puzzles and paradoxes relating to arithmetic, geometry, geography, etc: with their solutions, and four plates, designed chiefly for young persons.
by Greg Costikyan, Drew Davidson
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire...
Arimaa is a two-player board game invented by Omar Syed, a computer engineer. Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son to understand.
by Sam Loyd - The Lamb Publishing Company
Sam Loyd was the all time greatest inventor and developer of puzzles. This is considered to be the most fabulous and exciting collection of puzzles ever assembled in one volume. The puzzles come with wonderful illustrations.