Logo

Zen of Assembly Language: Volume I, Knowledge

Large book cover: Zen of Assembly Language: Volume I, Knowledge

Zen of Assembly Language: Volume I, Knowledge
by

Publisher: jagregory.com
Number of pages: 849

Description:
This is the book that unlocks the secrets of writing superb assembly-language code. It assumes that you're already familiar with assembly language, at least acquainted with the registers and instructions of the 8088, and with the use of one of the popular PC assemblers. We're going to jump into high-performance programming right from the start.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: BIOS Disassembly Ninjutsu UncoveredBIOS Disassembly Ninjutsu Uncovered
by - A-List Publishing
Explaining security vulnerabilities, possible exploitation scenarios, and prevention in a systematic manner, this guide to BIOS exploitation describes the reverse-engineering techniques used to gather information from BIOS and expansion ROMs.
(9822 views)
Book cover: x86-64 Assembly Language Programming with Ubuntux86-64 Assembly Language Programming with Ubuntu
by - University of Nevada, Las Vegas
This text provides a reference for University level assembly language and systems programming courses. Specifically, it addresses the x86-64 instruction set for the popular x86-64 class of processors using the Ubuntu 64-bit Operating System (OS).
(3376 views)
Book cover: MMIXware: A RISC Computer for the Third MillenniumMMIXware: A RISC Computer for the Third Millennium
by - Springer
MMIX is a RISC computer designed by D. Knuth to illustrate machine-level aspects of programming. This book is a collection of programs written in CWEB that make MMIX a virtual reality. A complete documentation of the MMIX and its assembly language.
(10165 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(17321 views)