Programming Linux Games
by John R. Hall
Publisher: No Starch Press 2001
ISBN/ASIN: 1886411492
ISBN-13: 9781886411494
Number of pages: 433
Description:
This is a complete guide to developing 2D Linux games, written by the Linux gaming experts. It discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers will learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. One should notice however, that this book doesn't discuss 3D game programming.
Download or read it online for free here:
Download link
(1.8MB, PDF)
Similar books
Game Programmingby Penn Wu - Global Text Project
These notes are designed to help students learn fundamental principles that apply to game programming regardless of the language used. These principles include gathering input from users, processing game data and rendering game objects to the screen.
(17160 views)
Designing Adaptive Virtual Worldsby Ning Gu, Mary Lou Maher - Walter de Gruyter & Co.
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created ...
(10206 views)
Scratch Programming Playgroundby Al Sweigart - No Starch Press
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
(8826 views)
Game Creation with XNA- Wikibooks
This book is a collection of tutorials on game creation with Microsoft's XNA framework. Contents: Basics; Game Design; Mathematics and Physics; Programming; Audio and Sound; 2D/3D Game Development; Networking and Multiplayer; AI; Kinect; etc.
(17113 views)