Java Sound Programmer Guide
Publisher: Sun Microsystems, Inc. 2002
This is a largely conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
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by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by Fabian Birzele - Java Cooperation
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
- Sun Microsystems, Inc.
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.