Endless Amusement
Publisher: Lea and Blanchard 1847
ISBN/ASIN: 0217468128
Number of pages: 217
Description:
A collection of nearly 400 entertaining experiments in various branches of science, including acoustics, electricity, magnetism, arithmetic, hydraulics, mechanics, chemistry, hydrostatics, optics, wonders of the air-pump, all the popular tricks and changes of the cards, etc.
Download or read it online for free here:
Download link
(multiple formats)
Similar books
Cribbage: A Strategy Guide for Beginners
by Jake Magnum - Smashwords
This guide fully explains the rules of the game so that they can be understood by complete beginners. The guide also discusses various cribbage concepts, from the most basic tips to complex strategies that will improve the skills of many players.
(7030 views)
by Jake Magnum - Smashwords
This guide fully explains the rules of the game so that they can be understood by complete beginners. The guide also discusses various cribbage concepts, from the most basic tips to complex strategies that will improve the skills of many players.
(7030 views)
Rational Amusement for Winter Evenings
by John Jackson - Longman
Rational amusement for winter evenings, or, a collection of above 200 curious and interesting puzzles and paradoxes relating to arithmetic, geometry, geography, etc: with their solutions, and four plates, designed chiefly for young persons.
(13504 views)
by John Jackson - Longman
Rational amusement for winter evenings, or, a collection of above 200 curious and interesting puzzles and paradoxes relating to arithmetic, geometry, geography, etc: with their solutions, and four plates, designed chiefly for young persons.
(13504 views)
Arimaa
- Wikibooks
Arimaa is a two-player board game invented by Omar Syed, a computer engineer. Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son to understand.
(11895 views)
- Wikibooks
Arimaa is a two-player board game invented by Omar Syed, a computer engineer. Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son to understand.
(11895 views)
Tabletop: Analog Game Design
by Greg Costikyan, Drew Davidson
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire...
(11249 views)
by Greg Costikyan, Drew Davidson
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire...
(11249 views)