Myst and Riven: The World of the D'ni
by Mark J. P. Wolf
Publisher: University of Michigan Press 2011
Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
Home page url
Download or read it online for free here:
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
by Bonnie Nardi - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
by Drew Davidson - Lulu.com
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.