Well Played 3.0: Video Games, Value and Meaning
by Drew Davidson et al.
Publisher: Feedbooks 2011
Number of pages: 307
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium.
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by Bernard De Koven - ETC Press
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
by GregoryRasputin - Smashwords
This book is about one of the greatest games consoles ever created, the PlayStation 3(PS3), it covers every aspect of the consoles journey over the past 10+ years, it's highs and it's lows, the games, different versions, the hacking and the homebrew.
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.