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Video Games

e-books in Video Games category

Book cover: Players Unleashed! Modding The Sims and the Culture of GamingPlayers Unleashed! Modding The Sims and the Culture of Gaming
by - Amsterdam University Press ,
The author explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
(5013 views)
Book cover: More than a Game: The Computer Game as Fictional FormMore than a Game: The Computer Game as Fictional Form
by - Manchester University Press ,
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
(4931 views)

Book cover: #PS3History: The Complete History Of The PS3#PS3History: The Complete History Of The PS3
by - Smashwords ,
This book is about one of the greatest games consoles ever created, the PlayStation 3(PS3), it covers every aspect of the consoles journey over the past 10+ years, it's highs and it's lows, the games, different versions, the hacking and the homebrew.
(6248 views)
Book cover: Game Mods: Design, Theory and CriticismGame Mods: Design, Theory and Criticism
by - ETC Press ,
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
(6174 views)
Book cover: A Playful PathA Playful Path
by - ETC Press ,
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
(4662 views)
Book cover: Missions for Thoughtful GamersMissions for Thoughtful Gamers
by - ETC Press ,
This book presents a sequence of 40 challenges, each one inviting players to become more creatively curious and self-aware. It provides inspiration for a new generation of designers, as well as an introduction for non-gamers to why videogames matter.
(5824 views)
Book cover: Game Research Methods: An OverviewGame Research Methods: An Overview
by - ETC Press ,
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5425 views)
Book cover: Co-creating VideogamesCo-creating Videogames
by - Bloomsbury Academic ,
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(6075 views)
Book cover: Silent Hill: The Terror EngineSilent Hill: The Terror Engine
by - University of Michigan Press ,
Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. This book is both a close analysis of the first three Silent Hill games and a general look at the whole series.
(8513 views)
Book cover: DOOM: SCARYDARKFASTDOOM: SCARYDARKFAST
by - University of Michigan Press ,
In 1993, id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about the most important first-person game ever made; about the blueprint that has defined one of the most successful gaming genres.
(6635 views)
Book cover: Gamer TheoryGamer Theory
by - Harvard University Press ,
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life. The book depicts a world becoming a series of less and less perfect games.
(7393 views)
Book cover: This Gaming Life: Travels in Three CitiesThis Gaming Life: Travels in Three Cities
by - University of Michigan Press ,
Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, the book 'This Gaming Life' raises some important questions about this new and vital cultural form.
(6057 views)
Book cover: Myst and Riven: The World of the D'niMyst and Riven: The World of the D'ni
by - University of Michigan Press ,
This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
(9811 views)
Book cover: My Life as a Night Elf Priest: An Anthropological Account of World of WarcraftMy Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
by - University of Michigan Press ,
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(9387 views)
Book cover: The Complete Wargames HandbookThe Complete Wargames Handbook
by - Quill ,
With the wide availability of the home computer, wargame enthusiasts regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming.
(11547 views)
Book cover: PSX: The Guide to the Sony PlaystationPSX: The Guide to the Sony Playstation
by - Lulu.com ,
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(9497 views)
Book cover: Well Played 3.0: Video Games, Value and MeaningWell Played 3.0: Video Games, Value and Meaning
by ,
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(7983 views)
Book cover: Beyond Fun: Serious Games and MediaBeyond Fun: Serious Games and Media
by - Lulu.com ,
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
(9478 views)
Book cover: Play Redux: The Form of Computer GamesPlay Redux: The Form of Computer Games
by - University of Michigan Press ,
A critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Play Redux will generate interest among scholars of communications, new media, and film.
(8855 views)
Book cover: Well Played 1.0: Video Games, Value and MeaningWell Played 1.0: Video Games, Value and Meaning
by - Lulu.com ,
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.
(12927 views)