Issues in Digital Technology in Education
Publisher: Wikibooks 2011
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; Assessing Online Discussions; Computers in the Early Childhood Classroom; Adult E-Learning in Education for Sustainable Development; Assistive Technology in Education: A Critical analysis of the 'Highs' and the 'Lows'; E-Portfolios; etc.
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by Valerie Shute, Matthew Ventura - The MIT Press
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.
by Maria Uther (ed.) - MDPI AG
Do mobile devices help or hinder learning? How do we evaluate mobilelearning? The evolution of new technologies has certainly influenced the way that we can answerthese questions, and this book provides useful commentary on the current state of play.
by Frederick Bennett - Faben
Bennett methodically analyzes current educational Practices with a focus on the enhanced role computers can play in the schools. His review of past educational theory and present-day situations illustrate the frustration of many with our schools.
by Martin Weller - Bloomsbury Academic
Every aspect of scholarly practice is seeing changes effected by new technologies. This book will explore these changes, their implications for higher education, the new forms of scholarly practice and what lessons can be drawn from other sectors.