Learning Through Digital Media
by R. Trebor Scholz (ed.)
Publisher: Institute for Distributed Creativity 2011
Number of pages: 340
The simple yet far-reaching ambition of this collection is to discover how to use digital media for learning on campus and off. It offers a rich selection of methodologies, social practices, and hands-on assignments by leading educators who acknowledge the opportunities created by the confluence of mobile technologies, the World Wide Web, film, video games, TV, comics, and software while also acknowledging recurring challenges.
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Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
by Jack Dougherty, Tennyson O'Donnell - University of Michigan Press
The book responds to contemporary debates over the proper role of the Internet in higher education, steering a middle course between polarized attitudes that often dominate the conversation. The authors argue for the wise integration of web tools ...
by J. Herrington, at al. - University of Wollongong
This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.
by Seann Dikkers - unglue.it
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.