Learning Through Digital Media
by R. Trebor Scholz (ed.)
Publisher: Institute for Distributed Creativity 2011
Number of pages: 340
The simple yet far-reaching ambition of this collection is to discover how to use digital media for learning on campus and off. It offers a rich selection of methodologies, social practices, and hands-on assignments by leading educators who acknowledge the opportunities created by the confluence of mobile technologies, the World Wide Web, film, video games, TV, comics, and software while also acknowledging recurring challenges.
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by Seann Dikkers - unglue.it
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.
by Gail E. Hawisher, Cynthia L. Selfe - Utah State University Press
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
by B.J. Poole, E. Sky-McIlvain - University of Pittsburgh at Johnstown
The primary goal of the text is to help you incorporate the computer into your K-12 curriculum. A secondary goal is to support your endeavors towards becoming the most effective educator you can be in the context of the K-12 classroom of today ...
by Diana Perez Marin - De Gruyter Open
The book is written from the global perspective of a textbook. It is not focused on a specific type of classroom instruction. It provides practical information for an easy start in using computers for education according to pedagogic goals.