e-books in Information Technology in Education category
Wikipedia and the Representation of Realityby Zachary J. McDowell, Matthew A. Vetter - Routledge , 2021
This book is a contemporary examination of what information is represented, how that information is presented, and who gets to participate (and serve as gatekeeper) in the world's largest online repository for information, Wikipedia.
(3829 views)
Learning Through Digital Mediaby R. Trebor Scholz (ed.) - Institute for Distributed Creativity , 2011
The simple yet far-reaching ambition of this collection is to discover how to use digital media for learning on campus and off. It offers a rich selection of methodologies, social practices, and hands-on assignments by leading educators ...
(6670 views)
Mobile Learningby Maria Uther (ed.) - MDPI AG , 2019
Do mobile devices help or hinder learning? How do we evaluate mobilelearning? The evolution of new technologies has certainly influenced the way that we can answerthese questions, and this book provides useful commentary on the current state of play.
(5548 views)
Quest to Learn: Developing the School for Digital Kidsby Katie Salen Tekinbas, et al. - The MIT Press , 2010
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
(6298 views)
Stealth Assessment: Measuring and Supporting Learning in Video Gamesby Valerie Shute, Matthew Ventura - The MIT Press , 2013
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.
(5982 views)
Emergence and Innovation in Digital Learning: Foundations and Applicationsby George Veletsianos (ed.) - AU Press , 2016
Contributors to 'Emergence and Innovation in Digital Learning' include individuals who are shaping the future of online learning with their applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media.
(5956 views)
Information and Communications Technology in the 21st Century Classroomby Diana Perez Marin - De Gruyter Open , 2015
The book is written from the global perspective of a textbook. It is not focused on a specific type of classroom instruction. It provides practical information for an easy start in using computers for education according to pedagogic goals.
(6925 views)
Preparing Teachers to Teach Writing Using Technologyby Kristine E. Pytash, et al. - ETC Press , 2013
This books shares instructional approaches from experienced teacher educators in the areas of writing, education and technology. Chapters explore professional development opportunities that effectively integrate technology into the writing classroom.
(6097 views)
Mobile Media Learning: Innovation and Inspirationby Christopher Holden, et al. - ETC Press , 2015
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning...
(6892 views)
Teaching in a Digital Ageby A.W. (Tony) Bates , 2015
The book examines the underlying principles that guide effective teaching in an age when all of us, and in particular the students we are teaching, are using technology. A framework for making decisions about your teaching is provided ...
(7788 views)
Ludoliteracy: Defining, Understanding, and Supporting Games Educationby Jose P. Zagal - ETC Press , 2010
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
(6357 views)
Learning, Education and Games. Volume One: Curricular and Design Considerationsby Karen Schrier, et al. - ETC Press , 2014
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
(7497 views)
Digital Writing Assessment and Evaluationby Heidi A. McKee, Danielle Nicole DeVoss - Utah State University Press , 2012
The authors of this volume place emphasis on assessment of digital writing -- the methodological, technological, and ethical approaches for and issues involved with assessing multimodal, networked texts (and the student learning they represent).
(6397 views)
Mobile Media Learningby Seann Dikkers et al. - ETC Press , 2015
This book shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, the book shows that exciting learning can happen anywhere educators can imagine.
(6797 views)
Web Writing: Why and How for Liberal Arts Teaching and Learningby Jack Dougherty, Tennyson O'Donnell - University of Michigan Press , 2015
The book responds to contemporary debates over the proper role of the Internet in higher education, steering a middle course between polarized attitudes that often dominate the conversation. The authors argue for the wise integration of web tools ...
(6270 views)
TeacherCraft: How Teachers Learn to Use MineCraft in Their Classroomsby Seann Dikkers - unglue.it , 2015
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.
(7290 views)
Ebooks in Education: Realising the Visionby Hazel Woodward - Ubiquity Press , 2014
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
(7355 views)
ARTiculating: Teaching Writing in a Visual Worldby P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann , 2013
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
(6888 views)
Digital Thinking and Mobile Teachingby Renee Robinson , Julie Reinhart - Bookboon , 2014
This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
(8162 views)
The Digital Scholar: How Technology Is Transforming Scholarly Practiceby Martin Weller - Bloomsbury Academic , 2011
Every aspect of scholarly practice is seeing changes effected by new technologies. This book will explore these changes, their implications for higher education, the new forms of scholarly practice and what lessons can be drawn from other sectors.
(8351 views)
Passions, Pedagogies, and 21st Century Technologiesby Gail E. Hawisher, Cynthia L. Selfe - Utah State University Press , 1999
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
(7258 views)
Issues in Digital Technology in Education- Wikibooks , 2011
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
(8949 views)
Planned Obsolescence: Publishing, Technology, and the Future of the Academyby Kathleen Fitzpatrick - NYU Press , 2009
Planned Obsolescence is both a provocation to think more broadly about the academy's future and an argument for reconceiving that future in more communally-oriented ways. Kathleen Fitzpatrick focuses on the technological changes...
(7113 views)
The Future of Learning Institutions in a Digital Ageby C.N. Davidson, D.T. Goldberg - The MIT Press , 2009
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
(7543 views)
Game Changers: Education and Information Technologiesby Diana G. Oblinger - EDUCAUSE , 2012
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
(10134 views)
Digital Tools in Urban Schools: Mediating a Remix of Learningby Jabari Mahiri - University of Michigan Press , 2011
The book demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in Northern California extended their own professional learning to revitalize learning in their classrooms.
(9264 views)
Hacking the Academyby Dan Cohen, Tom Scheinfeldt - MPublishing , 2011
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how engaged academics are trying to further its original goals of learning, scholarship, and service.
(8852 views)
Introduction to Problem Solving in the Information Ageby David Moursund , 2007
This book explores how Information and Communication Technology aid both your physical capabilities and your mental capabilities. By learning to make effective use of ICT tools, you can improve your problem-solving capabilities.
(10927 views)
Beyond Fun: Serious Games and Mediaby Drew Davidson et al. - Lulu.com , 2008
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
(10716 views)
Computers as Tutors: Solving the Crisis in Educationby Frederick Bennett - Faben , 1999
Bennett methodically analyzes current educational Practices with a focus on the enhanced role computers can play in the schools. His review of past educational theory and present-day situations illustrate the frustration of many with our schools.
(11047 views)
New technologies, new pedagogies: Mobile learning in higher educationby J. Herrington, at al. - University of Wollongong , 2009
This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.
(10140 views)
Wiki Writing: Collaborative Learning in the College Classroomby Robert E. Cummings, Matt Barton - Digital Culture Books , 2008
A collection of essays that provides an array of perspectives on the many theoretical and practical issues that wikis raise. The book draws on practical classroom experiences with wikis to offer a series concrete suggestions to help educators.
(19153 views)