Co-creating Videogames
by John Banks
Publisher: Bloomsbury Academic 2013
ISBN/ASIN: 184966496X
ISBN-13: 9781849664967
Number of pages: 200
Description:
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Download or read it online for free here:
Read online
(online html)
Similar books
A Playful Pathby Bernard De Koven - ETC Press
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
(5885 views)
Well Played 1.0: Video Games, Value and Meaningby Drew Davidson - Lulu.com
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.
(14279 views)
Players Unleashed! Modding The Sims and the Culture of Gamingby Tanja Sihvonen - Amsterdam University Press
The author explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
(6693 views)
#PS3History: The Complete History Of The PS3by GregoryRasputin - Smashwords
This book is about one of the greatest games consoles ever created, the PlayStation 3(PS3), it covers every aspect of the consoles journey over the past 10+ years, it's highs and it's lows, the games, different versions, the hacking and the homebrew.
(8106 views)