Beyond Fun: Serious Games and Media
by Drew Davidson et al.
Publisher: Lulu.com 2008
ISBN/ASIN: 055700750X
ISBN-13: 9780557007509
Description:
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
Download or read it online for free here:
Download link
(multiple formats)
Similar books
PSX: The Guide to the Sony Playstation
by Kevin Bryan - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(9898 views)
by Kevin Bryan - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(9898 views)
Co-creating Videogames
by John Banks - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(6506 views)
by John Banks - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(6506 views)
The Complete Wargames Handbook
by James F Dunnigan - Quill
With the wide availability of the home computer, wargame enthusiasts regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming.
(12168 views)
by James F Dunnigan - Quill
With the wide availability of the home computer, wargame enthusiasts regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming.
(12168 views)
Game Mods: Design, Theory and Criticism
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
(6654 views)
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
(6654 views)