Game Research Methods: An Overview
by Petri Lankoski, et al.
Publisher: ETC Press 2015
Number of pages: 373
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described.
Home page url
Download or read it online for free here:
by Drew Davidson - Lulu.com
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.
by GregoryRasputin - Smashwords
This book is about one of the greatest games consoles ever created, the PlayStation 3(PS3), it covers every aspect of the consoles journey over the past 10+ years, it's highs and it's lows, the games, different versions, the hacking and the homebrew.
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.