Logo

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

Large book cover: My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
by

Publisher: University of Michigan Press
ISBN/ASIN: 0472050982
ISBN-13: 9780472050987

Description:
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity.

Home page url

Download or read it online for free here:
Read online
(online reading)

Similar books

Book cover: Well Played 1.0: Video Games, Value and MeaningWell Played 1.0: Video Games, Value and Meaning
by - Lulu.com
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.
(13978 views)
Book cover: PSX: The Guide to the Sony PlaystationPSX: The Guide to the Sony Playstation
by - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(10572 views)
Book cover: Co-creating VideogamesCo-creating Videogames
by - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(7186 views)
Book cover: Beyond Fun: Serious Games and MediaBeyond Fun: Serious Games and Media
by - Lulu.com
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
(10630 views)