Stealth Assessment: Measuring and Supporting Learning in Video Games
by Valerie Shute, Matthew Ventura
Publisher: The MIT Press 2013
Number of pages: 102
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.
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