Quest to Learn: Developing the School for Digital Kids
by Katie Salen Tekinbas, et al.
Publisher: The MIT Press 2010
Number of pages: 164
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
Home page url
Download or read it online for free here:
by Hazel Woodward - Ubiquity Press
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
by R. Trebor Scholz (ed.) - Institute for Distributed Creativity
The simple yet far-reaching ambition of this collection is to discover how to use digital media for learning on campus and off. It offers a rich selection of methodologies, social practices, and hands-on assignments by leading educators ...