The Java Game Development Tutorial
by Fabian Birzele
Publisher: Java Cooperation 2004
Number of pages: 184
The tutorial will give you a very detailed introduction into the development of online games using Java. The first 5 chapters will lead you from the basic structure of an applet to the development of a whole game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes, etc. You should be already able to program in Java, although you don't have to be an expert.
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by Richard Fabian - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
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Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
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