The OpenGL Programming Guide
by Dave Shreiner
Publisher: Addison-Wesley Professional
The book provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
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by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by James Chronister
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
by Toby Schachman - pixelshaders.com
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.