Players Unleashed! Modding The Sims and the Culture of Gaming
by Tanja Sihvonen
Publisher: Amsterdam University Press 2011
ISBN-13: 9789089642011
Number of pages: 224
Description:
The author of this hugely informative study explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
Download or read it online for free here:
Download link
(11MB, PDF)
Similar books
Well Played 3.0: Video Games, Value and Meaning
by Drew Davidson et al.
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(8296 views)
by Drew Davidson et al.
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(8296 views)
Myst and Riven: The World of the D'ni
by Mark J. P. Wolf - University of Michigan Press
This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
(10170 views)
by Mark J. P. Wolf - University of Michigan Press
This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
(10170 views)
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
by Bonnie Nardi - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(9664 views)
by Bonnie Nardi - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(9664 views)
Game Mods: Design, Theory and Criticism
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
(6566 views)
by Erik Champion et al. - ETC Press
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? This book aims to answer these and more questions.
(6566 views)