This Gaming Life: Travels in Three Cities
by Jim Rossignol
Publisher: University of Michigan Press 2008
Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, the book 'This Gaming Life' raises some important questions about this new and vital cultural form.
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by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
by David Myers - University of Michigan Press
A critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Play Redux will generate interest among scholars of communications, new media, and film.
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
by John Banks - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.