Alternate Reality Games For Behavioral and Social Science Research
by Ruthanna Gordon
Publisher: ETC Press 2015
Number of pages: 131
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. This book examines the potential strengths of ARG-based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
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- LSE Public Policy Group
This Handbook opens the door to researchers achieving a more focused approach to their research. It provides sound advice and guidance on how to ensure that your work achieves its maximum visibility with both academic and external audiences.
by Morton Schapiro, Gary Morson - Northwestern University Press
Will the future be one of economic expansion, greater tolerance, liberating inventions, and longer, happier lives? Or do we face economic stagnation, declining quality of life, and a technologically enhanced totalitarianism worse than any yet seen?
by William Trochim, James P. Donnelly - Atomic Dog
A comprehensive textbook that addresses all of the topics in a typical introductory course in social research methods. It covers the entire research process including: formulating research questions; sampling; measurement; research design; etc.
by John Robinson - Smashwords
People fill every part of the planet, using all resources and driving other species to extinction, until further expansion is impossible. The consequences are fully explored here with a science-based forecast of a complete collapse by 2030.