Computer Science Concepts in Scratch
by Michal Armoni, Moti Ben-Ari
Publisher: Weizmann Institute of Science 2013
Number of pages: 230
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. The book is structured as a collection of tasks. Each chapter teaches a new concept, but the concept is introduced in order to solve a specific task such as animating dancing images or building a game.
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by Allen B. Downey
This book teaches you to think like a computer scientist - to combine the best features of mathematics, natural science, and engineering, to use formal languages to denote ideas, to observe the behavior of complex systems, form hypotheses, etc.
by Brian Harvey - The MIT Press
This series is for people who are interested in computer programming because it's fun. The three volumes use the Logo as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence.
by Carol Critchlow, David Eck - Hobart and William Smith Colleges
The book covers material on logic, sets, and functions that would often be taught in a course in discrete mathematics. The second part covers automata, formal languages, and grammar that would ordinarily be encountered in an upper level course.
by Christos Kalloniatis - InTech
This book may assist researchers on studying the innovative functions of modern information systems in various areas like health, telematics, knowledge management, etc. It can also assist young students in capturing the new research tendencies.