Advances in Human Computer Interaction
by Shane Pinder
Publisher: InTech 2008
Number of pages: 600
In these 34 chapters, we survey the broad disciplines that loosely inhabit the study and practice of human-computer interaction. Our authors are passionate advocates of innovative applications, novel approaches, and modern advances in this exciting and developing field. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
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by Mike Perry, Nasko Oskov - UIUC
An introduction to reverse engineering software under both Linux and Windows. The author uses the Scientific Method to deduce specific behavior and to target, analyze, extract and modify specific operations of a program for interoperability purposes.
by P. Bourque, R. Dupuis, A. Abran, J. W. Moore, and L. L. Tripp - IEEE
The purpose of this guide is to provide a consensually validated characterization of the bounds of the software engineering discipline and to provide a topical access to the Body of Knowledge supporting that discipline.
by Antoni Niederlinski
Introductory and down-to-earth presentation of Constraint Logic Programming, an exciting software paradigm, more and more popular for solving combinatorial as well as continuous constraint satisfaction problems and constraint optimization problems.
- Pearson e ducation, Inc.
This volume is a collection of chapters from eight popular books, comprehensive tutorials that teach fundamental and advanced SOA design principles, supplemented with detailed case studies and technologies used to implement SOAs in the real world.