The Linux Gamers' HOWTO
by Peter Jay Salzman, Frederic Delanoy
Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they're not.
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by William E. Shotts, Jr. - Lulu.com
Designed for the new command line user, this volume covers the same material as LinuxCommand.org but in much greater detail. In addition to the basics of command line use and shell scripting, the book includes some more advanced topics.
by 0xAX - GitBook
A book-in-progress about the linux kernel and its insides. The goal is simple - to share my modest knowledge about the insides of the linux kernel and help people who are interested in linux kernel insides, and other low-level subject matter.
by Peter Harrison - Prentice Hall
This book provides instructions on how to configure the most popular Linux back office applications. To avoid confusion between the many flavors of Linux, this book exclusively uses the command line to illustrate the tasks needed to be done.
by Simone Demblon, Sebastian Spitzner - The Shuttleworth Foundation
A textbook that shows the internal workings of the system in an approachable fashion, so that anyone can use this text to learn. The authors explain the lower level information without becoming too entrenched in the nitty-gritty details.