The Linux Gamers' HOWTO
by Peter Jay Salzman, Frederic Delanoy
Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they're not.
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by Gareth Anderson
This document is an attempt to provide a summary of useful command-line tools available to a GNU/Linux based operating system, the tools listed are designed to benefit the majority of users and have being chosen at the authors discretion.
by Andries Brouwer
This text covers the kernel source, user space and the libc interface, system calls, signals, file names and files, filesystems, Linux virtual file system, memory, processes, character devices, asynchronous events, sysfs and kobjects, security.
by Lauri Kasanen - TinyCoreLinux.net
The Core book gives a gentle introduction to Core, its concepts, and how it functions. It covers Core from start to finish. The concepts are explained in detail, from usage details to internals, ending up with several example projects.
by Sheldon Rose - Linux Professional Institute
This document is intended for people who want to learn practical ways to raise the profile of an organization or promote new programs. This guide provides information on how to generate positive public relations and news media coverage for Linux.