Publisher: Wikibooks 2008
Number of pages: 151
This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures, not just x86-compatible machines.
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by Bradley Kjell - Central Connecticut State University
This is a course in assembly language programming of the MIPS processor. It emphasizes the topics needed for study of computer architecture: bits, bit patterns, operations on bit patterns, and how bit patterns represent instructions and data.
by Donald E. Knuth - Springer
MMIX is a RISC computer designed by D. Knuth to illustrate machine-level aspects of programming. This book is a collection of programs written in CWEB that make MMIX a virtual reality. A complete documentation of the MMIX and its assembly language.
by Dennis Yurichev - yurichev.com
Here are some of my notes about reverse engineering in English language for those beginners who would like to learn to understand x86 (which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.