Implementing Mathematics with The Nuprl Proof Development System
by R. L. Constable, at al.
Publisher: Prentice Hall 1986
The authors offer a tutorial on the new mathematical ideas which underlie their research. In doing so they have tried to provide several entry points into the material, even at the cost of considerable redundancy. Many of the ideas will be accessible to a well-trained undergraduate with a good background in mathematics and computer science.
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by Leonard Soicher, Franco Vivaldi - Queen Mary University of London
This text is a course in mathematical algorithms, intended for second year mathematics students. It introduces the algorithms for computing with integers, polynomials and vector spaces. The course requires no computing experience.
The aim of this text is to develop an informal, light introduction to the world of fractal geometry and to inspire further research into the subject, whether your interest is of a pure, applied or even recreational nature.
by Richard D. Jenks, Robert S. Sutor - axiom-developer.org
Axiom is a free general purpose computer algebra system. The book gives a technical introduction to AXIOM, interacts with the system's tutorial, accesses algorithms developed by the symbolic computation community, and presents advanced techniques.
by Bradley Kjell - Central Connecticut State University
A text on vector and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Useful to computer science students interested in game programming.