Handbook of Knowledge Representation
by Frank van Harmelen, Vladimir Lifschitz, Bruce Porter
Publisher: Elsevier Science 2008
ISBN/ASIN: 0444522115
ISBN-13: 9780444522115
Number of pages: 1035
Description:
Knowledge Representation, which lies at the core of Artificial Intelligence, is concerned with encoding knowledge on computers to enable systems to reason automatically. The Handbook of Knowledge Representation is an up-to-date review of twenty-five key topics in knowledge representation, written by the leaders of each field. This book is an essential resource for students, researchers and practitioners in all areas of Artificial Intelligence.
Download or read it online for free here:
Download link
(11MB, PDF)
Similar books
Building Blocks for Theoretical Computer Scienceby Margaret M. Fleck - University of Illinois, Urbana-Champaign
This book provides a survey of basic mathematical objects, notation, and techniques useful in later computer science courses. It gives a brief introduction to some key topics: algorithm analysis and complexity, automata theory, and computability.
(15516 views)
Foundations of Computer Science: C Editionby Al Aho, Jeff Ullman - W. H. Freeman
Aho and Ullman have created a C version of their groundbreaking text. This book combines the theoretical foundations of computing with essential discrete mathematics. It follows the same organizations, with all examples and exercises in C.
(30421 views)
Essentials of Theoretical Computer Scienceby F. D. Lewis - University of Kentucky
This text is a broad introduction to the field, presented from a computer science viewpoint for computer scientists. This was designed to be used in a one-semester course for senior computer science majors or first year masters students.
(17784 views)
Computer Science Concepts in Scratchby Michal Armoni, Moti Ben-Ari - Weizmann Institute of Science
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. Each concept is introduced in order to solve a specific task such as animating dancing images or building a game.
(11285 views)