So You Want to Learn to Program?
by James M. Reneau
Publisher: CreateSpace 2010
Number of pages: 380
Learn to program a computer without the jargon and complexity of many programming books. Suitable for anybody age 10 to 100+ who wants to learn and is ready to experiment. This book engages through media and then introduces the concepts of structured programming. You will learn to program as you make animations, games, and fun applications.
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by Sergey A. Babkin - CreateSpace
This book provides an advanced guide to the issues of the parallel and multithreaded programming. It goes beyond the high-level design of the applications, into the details that are often overlooked but vital to make the programs work.
by Carroll Morgan - Prentice-Hall
Rigorous treatment of most elementary program-development constructs, including iteration, recursion, procedures, parameters, modules and data refinement. Additions include more material on data refinement, recursively defined types, and case studies.
by John C. Reynolds - Prentice Hall
Read this book if you need a much deeper understanding of programming: the need to carefully structure a program to avoid being overwhelmed by its complexity, or the need to insure reliability beyond what can he achieved by debugging.
by Jon Bentley - Addison-Wesley Professional
The book focuses on choosing the right algorithms and on showing how to solve problems effectively. Each chapter frames a particular programming task (sorting numbers, creating anagrams, counting the words). Code examples are written in C and C++.