So You Want to Learn to Program?
by James M. Reneau
Publisher: CreateSpace 2010
Number of pages: 380
Learn to program a computer without the jargon and complexity of many programming books. Suitable for anybody age 10 to 100+ who wants to learn and is ready to experiment. This book engages through media and then introduces the concepts of structured programming. You will learn to program as you make animations, games, and fun applications.
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by Karl Seguin - codingintro.com
This book will teach you the fundamentals of programming and act as a foundation for whatever your programming goals may be. Rather than ignore complexities, we will face them head-on, in small steps, and unshroud the mysteries of computer language.
by Carroll Morgan - Prentice-Hall
Rigorous treatment of most elementary program-development constructs, including iteration, recursion, procedures, parameters, modules and data refinement. Additions include more material on data refinement, recursively defined types, and case studies.
by Nils M Holm - Lulu Press
This book introduces the concept of functional programming, describes a language that fulfills all the requirements, and shows how to solve simple problems in it. The book shows how to apply these techniques to some problems of varying complexity.
by Karthik Naidu - GitBook
These are engineer's notes on problem solving. They are ideally suited as practice material for coding interviews. Each post has 5 sections: problem statement, examples, algorithm, code, test cases, and a discussion on time-complexity.