Probabilistic Programming and Bayesian Methods for Hackers
by Cameron Davidson-Pilon
Publisher: GitHub, Inc. 2013
This book is designed as an introduction to Bayesian inference from a computational understanding-first, and mathematics-second, point of view. The book assumes no prior knowledge of Bayesian inference nor probabilistic programming.
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by Richard Liska, at al. - Czech Technical University
From the table of contents: Introduction; Algorithms for algebraic computation; Integrated mathematical systems; Basic possibilities of integrated mathematical systems; Applications of computer algebra; Another sources of study.
by Jean Gallier - Morgan Kaufmann
This book offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation that you can bring to bear on your own work -- whether you are a graduate student, scientist, or practitioner.
by Bradley Kjell - Central Connecticut State University
A text on vector and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Useful to computer science students interested in game programming.
The aim of this text is to develop an informal, light introduction to the world of fractal geometry and to inspire further research into the subject, whether your interest is of a pure, applied or even recreational nature.