Probabilistic Programming and Bayesian Methods for Hackers
by Cameron Davidson-Pilon
Publisher: GitHub, Inc. 2013
This book is designed as an introduction to Bayesian inference from a computational understanding-first, and mathematics-second, point of view. The book assumes no prior knowledge of Bayesian inference nor probabilistic programming.
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by Bradley Kjell - Central Connecticut State University
A text on vector and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Useful to computer science students interested in game programming.
by S. Basu, R. Pollack, M. Roy - Springer
The monograph gives a detailed exposition of the algorithmic real algebraic geometry. It is well written and will be useful both for beginners and for advanced readers, who work in real algebraic geometry or apply its methods in other fields.
by Joseph O'Rourke - Oxford University Press
Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas.
by T. Nipkow, L.C. Paulson, M. Wenzel - Springer
This book is a self-contained introduction to interactive proof in higher-order logic, using the proof assistant Isabelle. It is a tutorial for potential users. The book has three parts: Elementary Techniques; Logic and Sets; Advanced Material.