Digital Thinking and Mobile Teaching
by Renee Robinson , Julie Reinhart
Publisher: Bookboon 2014
Number of pages: 114
To assist teachers and students in thinking about how to utilize mobile devices in instructional spaces, this book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
Home page url
Download or read it online for free here:
by J. Herrington, at al. - University of Wollongong
This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.
by Hazel Woodward - Ubiquity Press
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
by Karen Schrier, et al. - ETC Press
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
by Jose P. Zagal - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.