Logo

More than a Game: The Computer Game as Fictional Form

Large book cover: More than a Game: The Computer Game as Fictional Form

More than a Game: The Computer Game as Fictional Form
by

Publisher: Manchester University Press
ISBN-13: 9780719063640
Number of pages: 177

Description:
This book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

Home page url

Download or read it online for free here:
Download link
(1.5MB, PDF)

Similar books

Book cover: Well Played 3.0: Video Games, Value and MeaningWell Played 3.0: Video Games, Value and Meaning
by
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(8119 views)
Book cover: Gamer TheoryGamer Theory
by - Harvard University Press
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life. The book depicts a world becoming a series of less and less perfect games.
(7542 views)
Book cover: Silent Hill: The Terror EngineSilent Hill: The Terror Engine
by - University of Michigan Press
Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. This book is both a close analysis of the first three Silent Hill games and a general look at the whole series.
(8657 views)
Book cover: Co-creating VideogamesCo-creating Videogames
by - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(6220 views)