ARTiculating: Teaching Writing in a Visual World
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds)
Publisher: Heinemann 2013
Number of pages: 176
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors, through their responses to each chapter, ask how we can exploit the intersections between the visual and the verbal to improve learning. In so doing, they provide direction for the wise use of visually connected pedagogy.
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by Valerie Shute, Matthew Ventura - The MIT Press
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.
by Drew Davidson et al. - Lulu.com
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
by Diana Perez Marin - De Gruyter Open
The book is written from the global perspective of a textbook. It is not focused on a specific type of classroom instruction. It provides practical information for an easy start in using computers for education according to pedagogic goals.
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.