Welcome to E-Books Directory
This page lists freely downloadable books.
Information Technology in Education
E-Books for free online viewing and/or download
e-books in this category
Learning, Education and Games. Volume One: Curricular and Design Considerations
by Karen Schrier, et al. - ETC Press , 2014
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
Digital Writing Assessment and Evaluation
by Heidi A. McKee, Danielle Nicole DeVoss - Utah State University Press , 2012
The authors of this volume place emphasis on assessment of digital writing -- the methodological, technological, and ethical approaches for and issues involved with assessing multimodal, networked texts (and the student learning they represent).
Mobile Media Learning
by Seann Dikkers et al. - ETC Press , 2012
This book shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, the book shows that exciting learning can happen anywhere educators can imagine.
Web Writing: Why and How for Liberal Arts Teaching and Learning
by Jack Dougherty, Tennyson O'Donnell - University of Michigan Press , 2015
The book responds to contemporary debates over the proper role of the Internet in higher education, steering a middle course between polarized attitudes that often dominate the conversation. The authors argue for the wise integration of web tools ...
TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms
by Seann Dikkers - unglue.it , 2015
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.
Ebooks in Education: Realising the Vision
by Hazel Woodward - Ubiquity Press , 2014
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
ARTiculating: Teaching Writing in a Visual World
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann , 2013
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
Education for an Information Age
by B.J. Poole, E. Sky-McIlvain - University of Pittsburgh at Johnstown , 2006
The primary goal of the text is to help you incorporate the computer into your K-12 curriculum. A secondary goal is to support your endeavors towards becoming the most effective educator you can be in the context of the K-12 classroom of today ...
Digital Thinking and Mobile Teaching
by Renee Robinson , Julie Reinhart - Bookboon , 2014
This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
The Digital Scholar: How Technology Is Transforming Scholarly Practice
by Martin Weller - Bloomsbury Academic , 2011
Every aspect of scholarly practice is seeing changes effected by new technologies. This book will explore these changes, their implications for higher education, the new forms of scholarly practice and what lessons can be drawn from other sectors.
Passions, Pedagogies, and 21st Century Technologies
by Gail E. Hawisher, Cynthia L. Selfe - Utah State University Press , 1999
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
Issues in Digital Technology in Education
- Wikibooks , 2011
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
Planned Obsolescence: Publishing, Technology, and the Future of the Academy
by Kathleen Fitzpatrick - NYU Press , 2009
Planned Obsolescence is both a provocation to think more broadly about the academy's future and an argument for reconceiving that future in more communally-oriented ways. Kathleen Fitzpatrick focuses on the technological changes...
The Future of Learning Institutions in a Digital Age
by C.N. Davidson, D.T. Goldberg - The MIT Press , 2009
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
Game Changers: Education and Information Technologies
by Diana G. Oblinger - EDUCAUSE , 2012
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
Digital Tools in Urban Schools: Mediating a Remix of Learning
by Jabari Mahiri - University of Michigan Press , 2011
The book demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in Northern California extended their own professional learning to revitalize learning in their classrooms.
Hacking the Academy
by Dan Cohen, Tom Scheinfeldt - MPublishing , 2011
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how engaged academics are trying to further its original goals of learning, scholarship, and service.
Introduction to Problem Solving in the Information Age
by David Moursund , 2007
This book explores how Information and Communication Technology aid both your physical capabilities and your mental capabilities. By learning to make effective use of ICT tools, you can improve your problem-solving capabilities.
Beyond Fun: Serious Games and Media
by Drew Davidson et al. - Lulu.com , 2008
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
Computers as Tutors: Solving the Crisis in Education
by Frederick Bennett - Faben , 1999
Bennett methodically analyzes current educational Practices with a focus on the enhanced role computers can play in the schools. His review of past educational theory and present-day situations illustrate the frustration of many with our schools.
New technologies, new pedagogies: Mobile learning in higher education
by J. Herrington, at al. - University of Wollongong , 2009
This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.
Wiki Writing: Collaborative Learning in the College Classroom
by Robert E. Cummings, Matt Barton - Digital Culture Books , 2008
A collection of essays that provides an array of perspectives on the many theoretical and practical issues that wikis raise. The book draws on practical classroom experiences with wikis to offer a series concrete suggestions to help educators.