Missions for Thoughtful Gamers
by Andrew Cutting
Publisher: ETC Press 2011
Number of pages: 204
This book presents a sequence of 40 challenges, ranging from thought experiments to design exercises, each one inviting players to become more creatively curious and self-aware. The book provides inspiration for a new generation of designers, critics and educators as well as an humane introduction for non-gamers to why videogames matter.
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by Drew Davidson et al.
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
by Bernard Perron - University of Michigan Press
Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. This book is both a close analysis of the first three Silent Hill games and a general look at the whole series.
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
by James F Dunnigan - Quill
With the wide availability of the home computer, wargame enthusiasts regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming.