Pangea Software's Ultimate Game Programming Guide for Mac OS X
by Brian Greenstone
Publisher: Pangea Software, Inc 2004
ISBN/ASIN: 0976150506
ISBN-13: 9780976150503
Number of pages: 288
Description:
Brian Greenstone reveals his Mac programming secrets in this must-have book for any aspiring game programmer. The text covers all of the nuances of various Mac OS technologies such as the OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection of games, marketing and sales strategies for self-publishers.
Download or read it online for free here:
Download link
(41MB, ZIP/PDF)
Similar books
The Java Game Programming Tutorial
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
(20020 views)
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
(20020 views)
Killer Game Programming in Java
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
(21152 views)
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
(21152 views)
Learning to Draw Basic Graphics in C++
by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(19659 views)
by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(19659 views)
BlitzMax
- Wikibooks
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
(15142 views)
- Wikibooks
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
(15142 views)