Programmed Introduction to MIPS Assembly Language
by Bradley Kjell
Publisher: Central Connecticut State University 2004
This is a course in assembly language programming of the MIPS processor. It emphasizes the topics needed for study of computer architecture: bits, bit patterns, operations on bit patterns, and how bit patterns represent instructions and data. The emphasis of the course is on understanding how computers work. This will provide a basis for further study of computer architecture and computer software.
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by Richard Mansfield - Compute! Publications
This book offers the reader both a detailed description of the LADS assembler and an efficient tool, a complete language with which to write other machine language programs. Every line in the program is described, all the subroutines are explained.
This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures.
by Dennis Yurichev - yurichev.com
Here are some of my notes about reverse engineering in English language for those beginners who would like to learn to understand x86 (which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.